This is a great foundation. Here are some small suggestions that could potentially make things more interesting(hopefully not blowing up the scope!)
Allow carriages to be sold or upgraded to a more powerful cart
Carriages should only be able to take jobs from the last town they delivered to
Add different carriage types or stats. For example have a carriage that takes less days to deliver but has a higher daily cost
Allow unarmed carriages to take dangerous routes but introduce the risk of penalties(getting robbed for half the shipment/half pay, the trip takes longer than expected, you lose the carriage entirely, or all of the above)
great stuff, I look forward to seeing more progress!
Thanks for your suggestions! I considered most of those you mentioned but scoped them out for this small prototype that took only a few hours to develop, but your words convinced me they would be a good direction to go. The main struggle is to find suitable art assets to make such a theme. I’ll try to go with these ideas and update more hopefully! Thank you a lot!
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This is a great foundation. Here are some small suggestions that could potentially make things more interesting(hopefully not blowing up the scope!)
great stuff, I look forward to seeing more progress!
Thanks for your suggestions! I considered most of those you mentioned but scoped them out for this small prototype that took only a few hours to develop, but your words convinced me they would be a good direction to go. The main struggle is to find suitable art assets to make such a theme. I’ll try to go with these ideas and update more hopefully! Thank you a lot!