About the game: It's a minimal prototype of a transport simulation game, so it's really rough, simple, and unpolished. Click on the town's icon to see available orders to be taken, hire carriage squads, and make money by taking orders to ship goods.


So I'm trying to learn the idea of making very simple and rough demos before really getting into the things (failed a lot of times) so that I can better scope the idea down and know if the game loop feels alright or it's not gonna work earlier. I made this thing really quickly and decided to put it here anyway, trying to learn how a simulation game should work.

Comments

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This is a great foundation. Here are some small suggestions that could potentially make things more interesting(hopefully not blowing up the scope!)

  1. Allow carriages to be sold or upgraded to a more powerful cart
  2. Carriages should only be able to take jobs from the last town they delivered to
  3. Add different carriage types or stats. For example have a carriage that takes less days to deliver but has a higher daily cost
  4. Allow unarmed carriages to take dangerous routes but introduce the risk of penalties(getting robbed for half the shipment/half pay, the trip takes longer than expected, you lose the carriage entirely, or all of the above)

great stuff, I look forward to seeing more progress!

Thanks for your suggestions! I considered most of those you mentioned but scoped them out for this small prototype that took only a few hours to develop, but your words convinced me they would be a good direction to go. The main struggle is to find suitable art assets to make such a theme. I’ll try to go with these ideas and update more hopefully! Thank you a lot!